The law of the land
PvP / PK / PvE
Fellwake is a PvP game at its core, balanced around fighting other players. A fair fight costs nothing but the loot. Murder is a different matter.
1 · Flagging
White, purple, red
The whole world outside town is open for PvP. Your name colour shows everyone whether you are flagged right now.
2 · Clean PvP
Two purples, one winner
You attack someone and turn purple. They hit back and turn purple too. One of you dies. That is a clean fight: no Player Kill, no Infamy, and the winner's name stays purple, not red.
The same holds for a clan war over a mine or a brawl on a road. As long as everyone killed was flagged, nobody is a murderer. The loser pays the normal price of death, described below.
During sieges, registered fighters flag but never turn red.
3 · The Player Kill
Killing someone who never fought back
If a purple player kills someone who never flagged back, someone still white when they died, that is a Player Kill. Only the killing blow counts. This is what switches the Infamy system on.
4 · Infamy
How it grows, and how it falls
It grows faster with every kill
Each Player Kill adds more Infamy than the one before: 100 for the first, then 5% more for each kill after.
| Kill | Adds | Total Infamy |
|---|
Paid off in blood
Each monster worthy of your strength removes 25 Infamy. A monster far below you removes nothing. Time removes nothing.
Dying helps a little
Under 5 Player Kills, each death removes a flat amount. From 5 kills, a death removes 10% of your Infamy or the flat amount, whichever is more, and only one death every 30 minutes counts.
Gold
Gold can lower your Player Kill count, and with it your gear risk. It never touches Infamy.
Life as a red
These are the starting numbers. They will be tuned during the alpha.
5 · Death
The same price for everyone
White, purple or red, a death costs the same: the haul and the horse, not your last month.
The one exception: 5 or more Player Kills
Once you have 5 or more Player Kills and are red, every death rolls each item you wear separately against the chance below. Items that drop go into the same lootable pack. This is the only way worn gear ever drops.
Work out your own risk
In game, your character's record will show your Player Kills, your Infamy and every item you have lost to it. That record is planned and not in the alpha yet.
And PvE
Player against the world
Monsters, raid bosses and the night itself. PvE matters: it feeds the economy, and slaying worthy monsters is how a murderer works off their Infamy. It exists to serve the PvP, not the other way round.