Characters
No two survivors fight alike
Four things make a character. In the end it is about your stats, and your stats come from three places: your attributes, your professions and your gear.
AttributesSix attributes, set when you create your character: Strength, Dexterity, Constitution, Intellect, Wisdom and Presence. Your starting tilt.Attributes →ProfessionsYour skills. One shared pool of 125 points across the professions you choose. Master one, take a taste of another.Professions →GearMade by players, worn until it breaks. It asks for attributes and adds most of your armour, resistances and weapon damage.Gear →
StatsWhat it all adds up to: health, damage, armour, resistances, speed. Every stat comes from an attribute, from gear, or both.Stats →